Department of Graphic Design and Industrial Design
Master of Graphic Design
The student initiated final project is undertaken in the last two semesters of the program, and is in part a culmination of graduate study that synthesizes previous coursework and investigations. Students are responsible for defining the area of investigation, for the research that informs their investigation, for organizing the study and its methods, and for documenting outcomes.
Then Finally is a repository of recent final project documents and digital support files. It is part of an online student publication series from the Master of Graphic Design program at NC State University, which includes:
Grief in the Digital Age: Embodied Technology and New Grief Rituals for Individuals Suffering from Complicated Grief
How can an interactive system of embodied artifacts help individuals suffering from complicated grief at various phases in the grieving process, develop personalized grief rituals to establish resolution and come to terms with the loss?
Sensing as World Noticing: Facilitating Practices with Ecological Data
How can the design of a multimodal multi-species sensing network in urban environments facilitate acts of noticing between humans and their non-human collaborators, thereby shifting the humans’ perception of their own ecological identity?
Agency, Trust, and Interpretability of Generative Adversarial Networks (GANs): Design of an interface that utilizes feature design, visualization, and explanations to build an AI novice’s mental models for a GAN system.
How can the interface design of a GAN system facilitate an AI novice’s interpretability, agency, and trust to build user mental models when using a GAN system?
Implementing Human-Centered Processes and Empathetic Design, Within Senior high school Professional Learning Community Meetings: How Designed Digital Spaces can Help Guide Educators into Creating Systematic Changes and Productive Improvements Within the Classroom Setting
How can designed digital spaces guide professional educators to follow step by step phases for creating empathetic curricular plans within high school Professional Learning Community Meetings?
Designing for the Lived Experience of Time: Visually Representing Time as a Means for Students to Disincentivize Procrastination
How can the design of a multimodal digital interface facilitate a sense of progression for undergraduates experiencing difficulty in balancing course work to moderate procrastination by adopting a future time perspective?
Bridging The Gaps: Improving Interactions Between African-American Teenagers and Uniformed Police Officers: The Use of Augmented Reality for Uniformed Police Officers During Police-Community Programs.
How can the design of an augmented reality de-escalation application for uniformed police officers used inside police-community programs encourage a change of learned behavior to avoid escalation for future interactions with African-American teenagers?
Enhancing Cognitive Empathy: Interactive Virtual Reality for Empathic Skills Development in College Undergraduate Students
How can the design of an interactive virtual reality experience on a university campus incorporate perspective-taking to help first-year students evoke empathy for diverse experiences?
Dialogic Imagery for Care: Visual Mediation of Complex Conversations in Alternative Prenatal Caregiving
How can a collaborative digital platform mediate health information-sharing between a rural, first-time expectant mother and their midwife over the course of their pregnancy in order to augment effective prenatal care and improve the patient experience?
Aiding Memory Recognition Using Framework Building for Aphantasia: A Machine Learning Web Extension
How can the use of recognition in association-building within a web extension make digital research papers more comprehensible for undergraduate students with aphantasia to improve memory performance?
The Nature Experience: Augmenting a Path to Healthier Lifestyles
How can an AR mobile-based information delivery system combined with social engagement strategies support park-situated nature-therapy experiences that foster healthier lifestyles for urban residing adolescents?
Playing Smart: Playful Civic Learning in Human-Centered Smart City Development
How can a multimodal platform for experiential learning supplement existing civic engagement efforts by creating an informed citizen base who advocates for their values in the development of smart cities?
Working with Imagery: Mediating Image Rescripting for Anxiety with Multimodal Digital Storytelling
How can a digital therapy tool challenge negative automatic thoughts for undergraduate students experiencing anxiety in order to achieve more balanced thinking in daily planning and goal setting?
Climate Change Communication in 3D Environments: Agency and Place as Tools in Virtual Reality for Increasing Self-Efficacy and Decreasing Psychological Distance to Climate Change
How can the design of virtual reality experiences decrease psychological distance to climate change in order to increase citizens’ individual and collective efficacy?
Mixed-Reality Game as a Tool to Explore Vulnerability in Father-Son Relationships
How can the design of a Mixed Reality game during father & son playtime encourage a positive mindset towards vulnerability to prevent emotion-dysregulation in boys?
Smart Adaptive Mentor [S.A.M.]: Interventions with Machine Learning to Support University Students with High Functioning Autism
How might we design sensory interactions for an intelligent peer mentoring system to assist university students with high functioning autism to independently manage their academic life?
Complementary Note-Taking: Designing a Digital Interface Specifically for the Note-Taking Activity
How can the design of a digital interface promote purposeful interactions during note-taking to strengthen a college student’s encoding capabilities while engaging with lecture-based coursework?
A State of (Betweenness): Narrating Transnational Family Histories in Dynamic and Multi-Dimensional Digital Archives
How can a dynamic and multi-dimensional digital archive interface promote representational belonging amongst distant, transnational family members using multimodal inputs to visualize and experience a narrative?
How can the design of an Embodied Conversational Agent help adults who lack meaningful connections with others gain a sense of companionship through interactions with Artificial Intelligence?
Can an AI Learn to Make you Laugh?: Creating Humor with Machine Learning on Computer Interfaces to Combat Stress at Work
How can the design of a computer interface used by professionals at their desks in a semi-private work environment inject humor into the user experience to reduce stress, improve mental and physical health and maintain workflow?
Project Management Tools to Support Agile Methods in the Workplace: Visualizing Moments Across the Timeline of a Project Through a Project Management User Interface and Suite of Tools
How can the design of a Project Management Tool support varied interactions through the interface within cross functioning teams to track project workflow in an Agile workplace environment?
Conceptualize This: Making Picture Books Accessible for Preschool Children with Visual Impairments
How can picture books be made accessible for preschool children with visual impairments to facilitate literacy comprehension and parent-child interactive story reading?
Helping Cancer Patients Reduce Psychological Distress with Embodied Conceptual Metaphors in a Serious VR Game
How can the design of a serious VR game use multimodal metaphors to transform a patient’s embodied metaphorical conceptualization of their cancer from a negative source of anxiety and depression to a positive opportunity for personal growth?
Supporting Soldier Mental Health During Deployment Cycles: Interventions through Mobile Applications and a Wearable Device
How can the design of mobile applications and wearable technology function as a system to support the mental health care needs of U.S. Army soldiers while on deployment to combat zones?
Virtual Design Improvisation Enhancing Computer-based Designing through Designer/Virtual Agent Interaction
How might the design of a conversational virtual agent employ improvisational methods to mitigate negative design fixation and creative stagnation in upper-level undergraduate graphic design students during recurring computer-based ideation stages of an independent, multi-week design project?
Collaborating with Machines Rather than Commanding Them: Interaction and Interface Design for a Human-AI Collaboration Paradigm
How can the design of a graphical user interface utilizing artificial intelligence and machine learning capabilities in a context of use informed by human- computer collaboration, help designers create design artifacts that require information abundant research and dissemination?
Designing a Multi-Level Reporting System for Visualizing Glanceable and Cumulative Data to Promote Eco-Friendly Behaviors
How can the design of glanceable displays and reporting dashboards motivate individuals to engage in sustainable decision-making by visually communicating how incremental actions, taken over time, accumulate to produce meaningful contributions towards societal efforts aimed at mitigating climate change?
Designing Computer Supported Collaborative Conversations: For Online Design Communities to Prompt Tangible Action Toward Advocacy Goals
How can the design of an online community platform incorporate opportunities for collaborative conversation between recent graduates who are interested in socially responsible design strategies to address goals and coordinate actions?
Designing Responsive GUIs: An Intelligent Interface that Tailors Information Presentation by Responding to a User’s Cognitive State
How can the design of a responsive graphical user interface (GUI) for an online data repository adapt to different cognitive states of primary caregivers who are engaged in information-seeking and knowledge-acquisition search processes to learn about a dependent’s medical condition?
TYPE2U: A Customized Service Design for People with Type 2 Diabetes that Supports Making Healthy Food Choices
How can the design of a food shopping application support dietary adherence in adults newly diagnosed with type 2 diabetes by assisting and integrating their food purchasing decisions related to Food Selection, Food Substitution, and Food Combination?
Visualizing Uncertainty: Developing an Experiential Language for Uncertainty in Data Journalism
How can information visualizations commonly found in news media incorporate representations of uncertainty to facilitate non-expert decision making about current events?
Designing a Language Toolkit for Virtual Reality Documentary Film
How can existing theories currently influencing filmmaking be aggregated, altered, and redefined to create a digital tool that can be used for the development of future virtual reality experiences?
Ioan Opris
The Emotional Potential of Personal Messaging in Immersive Mobile VR Environments
How can the design of multimodal experiences within immersive virtual reality facilitate poetic and emotive personal messaging?
How can the design of an online learning platform facilitate learning to make by lowering barriers to entry for self-learning novices and support the community engagement through a contextual user interface?
Perceptions of One’s Self and Others in Virtual Reality: Designing minimal form virtual embodiments that establish social presence, reduce bias and stereotypes, and raise involvement in VR environments
What is the minimal form of individual visual representation in a virtual reality environment required to achieve social presence?
Prompting In-Person Conversation Toward Empathy: Interaction Design in a Networked Environment
How can networked technology in a physical fitness environment be designed to support in-person interactions that offer opportunity for building empathy among older adults?
How can interaction design language be expressed for graphic designers shifting their focus to interaction design, building upon “Interaction Gestalt” research to more closely articulate informative content through interactive form and behavior?
Scott Reinhard
Chinese Style Variable Roman Letterform Design
How might the design of a Roman alphabet represent Chinese calligraphic tradition to avoid American clichés of “Chinese” typography, such as “chop suey type”?
Yuan Yin
Design of a digital platform for helping Chinese students improve their English-speaking skills
How can the design of an online learning platform assist Chinese middle school students in practicing English by using social media and gamification to converse with different English-speaking communities?
Ran Qi
Designing an Online Platform for Understanding Cultural Heritage
How can the design of an online platform for creating Hmong Story Cloths incorporate collaborative tools that support a first generation Hmong-American diaspora community in exploring its cultural heritage?
Kong Lor
Facilitating Collaboraton in E-learning
How can the use of visualization strategies in the design of collaborative tools support social engagement, mediation, and reflection to facilitate effective collaboration among first year college students in a Project-based online learning environment (PBOL)?
Brandy Luce
Hybrid Type: An Approach to Combining Hand and Digital Craft in Typography
How can the integration of hand and digital craft help graphic designers create typography that expresses its dual materiality as a means to reconnect the hand and the mind?
Lydia Kuekes
Interaction Design in the Context of Wholesome Eating: Facilitating the circumvention of unhealthy food decisions
How can the design of an interactive system augment worth within all facets of the personal food value system to foster healthy and sustainable wholesome food decisions in autonomous young adults?
Dennis Calloway
Learning the Traditional Lakota Language through Shape Play
How can design strategies encourage Lakota college design students to apply their traditional visual language when creating artifacts that represent their tribe?
Sadie Red Wing
Making Interpretations Visible: Visualization Studies for Qualitative Data
How can a digital visualization tool externalize a researcher’s interpretations of qualitative data to establish conditions for analysis in an interdisciplinary team that engages the community in the design process?
Allison Karas
Multidimensional visualizations of programming constructs to help designers understand programming concepts
How can the design of multi dimensional visualizations of programming constructs help designers understand programming concepts to develop skills transferable to various programming languages and paradigms?
Payod Panda
Online Communities in the Context of Contemporary DIY
How can the design of a digital fabrication platform facilitate a sustainable and collaborative online community of contemporary shoemakers?
Ryland Bishop
A Visual Archive for Capturing and Coordinating Dialogue in Participatory Design Research
How can graphic visualizations of version capture and version control mediate dialogue between a team of designer-researchers and co-designers?
Nida Abdullah
Visuospatial Strategies for Novice Fiction Writers
How can the design of customizable visuospatial tools enable novice fiction writers to capture and manipulate ideas efficiently throughout the writing process?